1 / 3Built interface — armourer's bench
Overview
Weapons & Combat Overhaul turns firearms into objects with a history. Each weapon is an inventory item carrying a serial number, durability and repair state; attachments — optics, grips, suppressors, extended magazines — are fitted and removed in game; and ammo types are separate items with their own damage and penetration profiles.
It is for servers where a shooting ends in an argument about who fired first. A firearms licence and a serial registry are queryable from the police MDT, so a recovered weapon leads somewhere, and a ballistics and discharge log lets staff review a scene after everyone has logged off. Holstering, weapon-on-back and draw animations follow the equipped weapon, so carrying a rifle through town is visible to the people around it. Recoil, spread and damage are edited per weapon from a config screen rather than by hand.
New weapons, attachments and balance passes arrive while you are subscribed, along with framework updates. If you cancel, updates stop and the licence to run the overhaul ends with the period you have paid for.
What you get
- Weapons as inventory items with serial numbers, durability and repair
- Attachments fitted and removed in game: optics, grips, suppressors, magazines
- Ammo types as items with separate damage and penetration profiles
- Holstering, weapon-on-back and draw animations tied to the equipped weapon
- Recoil, spread and damage profiles editable per weapon from a config screen
- Firearms licence and serial registry police can query from the MDT
- Ballistics and discharge log for staff reviewing a shooting
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Weapon items
- Attachments
- Ammunition
- Combat balancing
- Firearms records
Features
- Serials that follow
- Each weapon's serial is stored with the item, so a recovered gun keeps its history.
- Attachments as parts
- Fitting an attachment consumes the item and changes that weapon's profile.
- Profiles, not guesswork
- Recoil, spread and damage are values on a screen, applied without rebuilding the resource.
Compatibility and requirements
Works with
- ESX Legacy
- QBCore
- Qbox
- Standalone mode with no framework
- ox_inventory or your framework's inventory
- Optional hooks for the Interface Series MDT
You need
- A FiveM server running ESX, QBCore, Qbox or standalone
- oxmysql
- An inventory resource for weapon, attachment and ammo items
Updates and content cadence
- Every released weapon profile and attachment from your first day
- New weapons, attachments and balance passes
- Framework and FiveM compatibility updates
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
- The overhaul is licensed while your subscription is active.
Installation
- 1Download Weapons & Combat Overhaul from your Gaming Library.
- 2Place the resources in your server's resources directory.
- 3Set your framework, weapon profiles, licence rules and registry options in the bundled config.
- 4Add the `ensure` lines to server.cfg after your framework and inventory, then restart.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the overhaul ends with the subscription.
- Remove the overhaul from live servers once access ends.
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