1 / 3Built interface — event scheduler
Overview
Live Events Scheduler runs your city's events for you. A scheduler holds recurring slots, announces each event, starts it and ends it with nobody from staff awake. Street races, robbery waves, supply drops, city hunts and storm nights are included, each with sign-up and attendance rules, reward tables, and a live HUD showing the objective, the timer and the standings.
It is for the owner who knows events fill a server and has never had a free Saturday to run one. Per-event caps, job gates and cooldowns decide who can join and how often, so the same regulars do not take every prize. Rewards are set in tables with items, cash and progression hooks instead of being handed out by an admin at the end. A staff console can start, pause, rescue or cancel a running event when something goes wrong halfway through.
A new event type is published every month, and every released type stays available while you are subscribed, along with fixes and framework updates. If you cancel, updates stop and the licence to run the events ends with the period you have paid for.
What you get
- Event scheduler with recurring slots, announcements and automatic start and end
- Street race, robbery wave, supply drop, city hunt and storm night event types
- Sign-up and attendance rules with per-event caps, job gates and cooldowns
- Reward tables per event with items, cash and progression hooks
- Live event HUD with objective, timer and standings for the players taking part
- Staff console to start, pause, rescue or cancel a running event
- A new event type published every month
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Event scheduling
- Racing events
- Crime events
- World and weather events
- Reward tables
Features
- Runs without staff
- The scheduler announces, starts and ends each event from its recurring slot.
- Rules on entry
- Caps, job gates and cooldowns decide who joins an event and how often they can.
- Rewards in tables
- Items, cash and progression hooks are set per event rather than issued by hand.
Compatibility and requirements
Works with
- ESX Legacy
- QBCore
- Qbox
- oxmysql
- Discord webhooks for announcements
- Optional hooks for Skills & Progression
You need
- A FiveM server running ESX, QBCore or Qbox
- oxmysql
Updates and content cadence
- Every released event type from your first day
- A new event type every month
- Fixes and framework updates
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
- Events are licensed while your subscription is active.
Installation
- 1Download the scheduler and event types from your Gaming Library.
- 2Place the resources in your server's resources directory.
- 3Set your framework, event slots and reward tables in the bundled config.
- 4Add the `ensure` lines to server.cfg after your framework and oxmysql, then restart.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the events ends with the subscription.
- Remove the events from live servers once access ends.
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