1 / 3Built interface — Event HUD
Overview
Raidable Bases & Events fills the quiet hours on a Rust server with things to fight. Raidable bases spawn on a timer at valid flat spots, sized by difficulty from easy to nightmare, each with NPC defenders, turrets where the tier allows, loot in the tool cupboard room and a despawn timer once looted. Base designs are delivered as copy-paste files and you can add your own from a build on your server.
Convoys drive a route between monuments with an escort, a loot truck and NPCs that react when attacked. Patrol heli calls let a player spend currency or an item to bring the heli to a location, with a cooldown and a chance the heli arrives angry. Supply drops with signals land where the signal is thrown but announce to the whole server so a drop is always contested.
Every event goes through one announcer: a chat message, an optional CUI banner and a marker on the map that shows the event type and time left. Events can be set to PvE, where only the owner team can damage the base, or PvP, where anyone can join. A per-event config sets loot tables, NPC counts, timers and the difficulty mix so a low-population server gets easy bases and a weekend server gets more.
Delivered as C# plugins with JSON configs for your own server. While you are subscribed, the plugins are rebuilt after each forced wipe and after Oxide, uMod or Carbon changes, and base files are revised when Rust changes a building block or turret. The plan page lists the current base files and the Rust build they were last tested on.
What you get
- Raidable bases plugin with five difficulty tiers and a set of base files per tier
- NPC defenders, turret placement and cupboard loot rooms configured per tier
- Armoured convoy events with escort NPCs, a loot truck and route config
- Patrol heli call with cost, cooldown and hostile chance settings
- Supply drop signals that announce and mark on the map
- Announcer with chat, CUI banner and map markers per event
- PvE and PvP modes per event with owner team locks
- Loot table JSON per event that you can tune per wipe
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Event plugins
- Base files
- Loot tables
- NPC configs
- Announcer config
- Schedules
Features
- Difficulty per hour
- The schedule sets how many bases of each tier spawn by time of day, so quiet hours get easy bases and peak hours get harder ones.
- Every event announced
- Chat, a CUI banner and a map marker fire together, so players know where the convoy is and how long the base lasts.
- Bases from your own builds
- Save a base you built on the server as a copy-paste file and add it to a tier with its loot and NPC settings.
Compatibility and requirements
Works with
- Oxide / uMod or Carbon on a current Rust dedicated server
- Copy-paste base files in the common paste format
- Optional economy API for heli call costs
- Works with procedural and custom maps that have flat spawn areas
You need
- A Rust dedicated server you control with Oxide, uMod or Carbon installed
- File access to oxide/plugins, oxide/config and oxide/data
- Enough server headroom for NPC and vehicle events during peak hours
Updates and content cadence
- The full event set and base files from your first day
- Plugin rebuilds after each forced wipe and after Oxide, uMod or Carbon updates
- Base file revisions when Rust changes building blocks, turrets or NPCs
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
Installation
- 1Download Raidable Bases & Events from your Gaming Library.
- 2Copy the event plugins into oxide/plugins and the base files into oxide/data.
- 3Set the schedule, difficulty mix and PvE or PvP mode in each event's JSON config.
- 4Reload the plugins and run /rbevent test easy to spawn a base and check the announcer.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the event plugins ends with the subscription.
- Remove the event plugins from live servers once access ends.
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