1 / 3Built interface — Example plot
Overview
Tycoon Framework replaces the classic tycoon kit of one script per button with a single set of services that read the whole tycoon from tables. A dropper is a row with a rate, a value and a model name. An upgrader is a multiplier and a position on the belt. A purchase button unlocks an object and can require other objects first. The build-out map in the download shows a full tycoon defined this way.
Plots are assigned per player or per team, and each plot runs its own state so eight tycoons on one server never interfere. Cash is server-side only, with collectors that batch payouts to reduce remote traffic and a purchase path that checks price, prerequisites and ownership before anything is cloned. Save data records which objects are owned rather than what they cost, so you can rebalance prices after launch without breaking existing saves.
Rebirth wipes the plot, keeps chosen upgrades and applies a multiplier curve you set in one table. The framework includes a plot UI with income, next unlock and rebirth progress, an admin tool to reset or inspect a plot in a live server, and a guide for turning your own models into droppers and upgraders. Fixes are published as Roblox Studio changes while you subscribe.
What you get
- Dropper, conveyor, upgrader and collector services driven by Luau tables
- Purchase buttons with price, prerequisites and ownership checks on the server
- Per-player and team plots with isolated state on one server
- Save module that records owned objects, safe for later price changes
- Rebirth with kept upgrades and a configurable multiplier curve
- Plot HUD showing income, next unlock and rebirth progress
- Build-out example map with a complete tycoon defined in tables
- Admin tool to inspect or reset a plot in a live server
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Dropper services
- Purchase buttons
- Plot managers
- Save modules
- Rebirth systems
- Example maps
Features
- Tycoon as a table
- Every dropper, upgrader and button is a row in one definition module, so adding content means adding rows, not scripts.
- Saves survive rebalancing
- Saves store what a player owns rather than what they paid, so prices can change after launch without corrupting progress.
- Plots do not leak
- Each plot keeps its own cash, belt and ownership state, so team tycoons and solo tycoons run side by side on a server.
Compatibility and requirements
Works with
- Roblox Studio, current release
- DataStoreService with API services enabled
- Works with Game Systems Vault currency and shop modules
- MarketplaceService hooks for cash and multiplier products, optional
You need
- A Roblox group or account with an experience you publish
- Your own building models for droppers and upgraders, or the example set
Updates and content cadence
- The full framework and example map from your first day
- Compatibility and maintenance updates as Roblox Studio and its services change
- New building blocks such as timed droppers added as they are written
License
- Licensed for experiences published by one Roblox group or account you control.
- You may edit and extend the modules and assets for those experiences.
- Reselling, sharing or re-uploading the files or models is not permitted.
Installation
- 1Download Tycoon Framework from your Gaming Library.
- 2Open the example .rbxl in Roblox Studio or insert the framework .rbxm into an existing place.
- 3Define your droppers, upgraders and buttons in ReplicatedStorage.TycoonDefs.
- 4Place plot models in Workspace.Plots and tag their button and belt parts as the guide describes.
- 5Enable API services and publish to your group to test saving and rebirth.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the tycoon framework ends with the subscription.
- Stop publishing the tycoon framework once access ends.
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