1 / 3Built interface — Starter map
Overview
Simulator Starter Kit is a working simulator you open in Roblox Studio and reskin, rather than a pile of loose scripts. Players collect with a tool, sell at a stand, hatch pets from eggs with weighted rarities, buy upgrades, unlock zones behind gates and rebirth for multipliers. Every number that shapes the loop lives in configuration tables, so tuning the economy means editing values in one ModuleScript, not hunting through code.
Pets follow the player with a formation controller, apply multipliers to collection and can be equipped, evolved and traded. Eggs define rarity weights and a pity counter, and the hatch animation runs on the client from a server result so the outcome cannot be forced. The trading window uses a two-sided confirm with a server-held escrow table, and gamepass hooks cover double coins, extra pet slots and auto-collect through MarketplaceService.
Data is saved through a session-locked profile module with a versioned schema, so adding a new currency or pet field later does not break existing players. The kit includes a starter map with five zones, a scaled UI for phone and console, and a developer guide for changing tools, zones and pets. Compatibility fixes are published as Roblox Studio and its services change while you subscribe.
What you get
- Collect, sell and rebirth loop with all values in configuration tables
- Pet system with eggs, weighted rarities, pity counter, formation follow and evolution
- Zones with purchase gates, teleports and per-zone drop tables
- Upgrades shop and tool progression with server-side purchase validation
- Two-sided trading with server escrow and a confirm timer
- Gamepass and developer product hooks through MarketplaceService with receipt handling
- Session-locked profile save with a versioned schema and migration hook
- Starter map with five zones, scaled UI and a developer guide
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Pet systems
- Egg tables
- Zone gates
- Upgrade shops
- Trading windows
- Save modules
Features
- Tune from tables
- Pets, eggs, zones, tools and rebirth curves are plain Luau tables, so balancing the economy never requires touching the systems code.
- Hatches decided on server
- The server rolls the egg and sends the result, and the client only plays the animation, so outcomes cannot be manipulated.
- Schema versioned saves
- Profiles carry a version number and a migration hook, so new fields can be added without wiping existing players.
Compatibility and requirements
Works with
- Roblox Studio, current release
- MarketplaceService for gamepasses and developer products
- DataStoreService with API services enabled
- R15 rigs for the starter animations, phone and console UI
You need
- A Roblox group or account with an experience you publish
- Gamepass and developer product IDs created under your own group
- Roblox Studio with API services enabled for the place
Updates and content cadence
- The full simulator base from your first day
- Compatibility and maintenance updates as Roblox Studio and its services change
- Fixes to the systems modules published as they are written
License
- Licensed for experiences published by one Roblox group or account you control.
- You may edit and extend the modules and assets for those experiences.
- Reselling, sharing or re-uploading the files or models is not permitted.
Installation
- 1Download Simulator Starter Kit from your Gaming Library.
- 2Open the .rbxl place file in Roblox Studio and publish it to your group.
- 3Replace the gamepass and product IDs in Config.Monetisation with your own.
- 4Edit the pet, egg and zone tables in ReplicatedStorage.Config to suit your theme.
- 5Upload the starter animations under your group and update the IDs in Config.Animations.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the simulator base ends with the subscription.
- Stop publishing the simulator base once access ends.
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