Lesson · Intermediate · 25 min
State, threads and performance
Loops, waits and state bags without melting the server or the client.
- fivem
- lua
- gaming
- lesson
Inside this lesson
- You will: Use threads and waits correctly
- You will: Avoid per-tick work that scales with players
- Sections
- 3
- Exercise
- Yes
The full lesson opens with a membership that covers FiveM Development.
Sign in if you already subscribe.
Sign in
