1 / 3Built interface — Shop screen
Overview
Economy & Shop System gives a Rust server one currency and the places to spend it. Players earn from playtime, from events you flag through the API and from selling to the shop. They spend in a CUI shop organised by category, trade on a player market where listings are held in escrow, and transfer balance to teammates with a command. Balances are stored in oxide/data and can be kept or reset per wipe from the config.
The shop is a full-screen CUI with tabs for resources, components, weapons, attachments, medical and vehicles, each item showing a buy price, a sell price and the icon Rust already has for it. Prices live in one JSON file with a multiplier per category, so an admin can make guns cost more before a wipe without editing a hundred lines. Purchases go straight to inventory or drop at the player's feet when it is full.
The admin panel is in-game as well, so price changes, refunds and balance corrections happen without leaving the server. Every transaction is written to a log with the player, item, amount and balance after, which makes chargebacks and dupe reports easy to check. Rewards for playtime and kills are configurable with caps per hour so nobody farms a balance overnight.
The economy exposes an API that other plugins can call for deposits, withdrawals and balance checks. While you are subscribed, the plugin is rebuilt after each forced wipe and when Oxide, uMod or Carbon change, and price files are revised when Rust adds or retires items. The plan page lists the current plugin versions and the Rust build they were last tested on.
What you get
- Economy plugin with balances in oxide/data and per-wipe keep or reset options
- CUI shop with category tabs, buy and sell prices and item icons
- Player market with escrow listings, expiry and a fee you set
- Playtime, kill and event rewards with hourly caps
- Balance transfer command with confirmation and a transfer log
- In-game admin panel for prices, refunds and balance edits
- Transaction log with player, item, amount and resulting balance
- API for deposits, withdrawals and balance checks from other plugins
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Economy plugin
- Shop plugin
- Market plugin
- Price files
- Reward configs
- Admin panel
Features
- One price file
- Every item price sits in a single JSON with category multipliers, so a wipe-day price change is a number, not a rewrite.
- Escrow market
- Listings hold the item until a buyer pays, so a player market runs without staff standing over trades.
- Every coin is logged
- Each purchase, sale, reward and transfer is recorded with the balance after it, which makes dupe reports a lookup rather than a guess.
Compatibility and requirements
Works with
- Oxide / uMod or Carbon on a current Rust dedicated server
- Works with the Kits & Loadouts and Rust Plugin Vault economy API
- Compatible with plugins that call an Economics-style Deposit and Withdraw API
- CUI rendered in-game, no web panel or external host
You need
- A Rust dedicated server you control with Oxide, uMod or Carbon installed
- File access to oxide/plugins, oxide/config and oxide/data
- Permission grants for the admin panel through the console or RCON
Updates and content cadence
- The full economy, shop and market from your first day
- Plugin rebuilds after each forced wipe and after Oxide, uMod or Carbon updates
- Price file revisions when Rust adds or retires items
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
Installation
- 1Download Economy & Shop System from your Gaming Library.
- 2Copy Economy.cs, ServerShop.cs and PlayerMarket.cs into oxide/plugins.
- 3Edit the shop prices JSON in oxide/config and set the currency name and wipe behaviour.
- 4Grant economy.admin to your staff group, then reload the plugins.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the economy plugins ends with the subscription.
- Remove the economy plugins from live servers once access ends.
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