1 / 3Built interface — Winter festival menu
Overview
Holiday Events Pack gives a Paper server a seasonal event to run without a build team or a plugin developer on hand. Each drop is a full event: a schematic or world for the venue, a chest-style event GUI that players open with a command, a rewards.yml that defines what they earn, and an announcer schedule that posts countdowns, opening messages and closing reminders in chat and on the action bar.
The library at launch covers the seasons a community expects. The haunted village has a quest chain with hidden keys, jump scares built from armour stands and a boss at the end. The winter festival has a gift market where players trade event tokens, a snowball arena and a tree-lighting moment on a timer. The spring egg hunt scatters eggs across a build with a leaderboard, and the summer beach games run relay races and a fishing contest.
Everything is data driven. Rewards, token drop rates, quest text, NPC names and opening hours live in YAML files, so the same event can run differently on a survival server and a lobby network. Builds are delivered as WorldEdit schematics with paste coordinates and a lighting note, and a standalone world file is included for networks that give events their own server.
One new event is added each month, announced ahead of the season it belongs to so you have time to place the build and adjust the rewards. The current library is available from your first day, and the plan page lists what is in it. Files are delivered by hand to your Gaming Library after payment.
What you get
- Event plugin .jar with a chest-style event GUI, quests, tokens and leaderboards
- Haunted village, winter festival, spring egg hunt and summer beach games at launch
- WorldEdit schematics with paste coordinates and a standalone world per event
- rewards.yml and quests.yml per event, editable without touching code
- Announcer schedule for countdowns, openings and closing reminders
- Token economy with a Vault bridge so events can pay in server currency
- One new seasonal event added each month, announced before its season
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Event builds
- Event GUIs
- Quest configs
- Reward tables
- Announcer schedules
- Event worlds
Features
- An event, not a kit
- Each drop includes the venue build, the GUI, the quests, the rewards and the schedule, so the work left is placing it and choosing prizes.
- Rewards you control
- Token rates, prize tables and quest text sit in YAML, so a survival server and a lobby network can run the same event on different terms.
- Runs to a schedule
- The announcer posts countdowns and opening messages on the times you set, and the event opens and closes itself without a staff member online.
Compatibility and requirements
Works with
- Paper and Purpur 1.20.4 through 1.21.x
- WorldEdit or FAWE for pasting event builds
- Vault for currency rewards and PlaceholderAPI for leaderboards, optional
- MythicMobs for the haunted village boss, optional
You need
- A Paper or Purpur server you control with space for the event build
- WorldEdit or FAWE installed to paste schematics
Updates and content cadence
- One new seasonal event is added to the plan each month
- The current library is available from day one, and the plan page lists the current contents
- Existing events are revised when a Paper release changes what the GUI or builds need
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
Installation
- 1Download Holiday Events Pack from your Gaming Library.
- 2Place the plugin .jar in your plugins folder and restart to generate the events folder.
- 3Paste the event schematic at the coordinates in its readme, or load the standalone world.
- 4Set the venue location, opening dates and prizes in the event's config and rewards files.
- 5Run /event enable <name> and watch the announcer post the first countdown.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the events ends with the subscription.
- Remove the events from live servers once access ends.
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