1 / 3Built interface — tuning build
Overview
Tuning Garage & Mechanic covers both halves of a workshop. Players build a car — engine, brakes, transmission, turbo and suspension stages, then paint, wraps, wheels, plates, neons, tint and extras — and a dyno bay reads out power, torque and 0–60 before and after the build, so the money spent has a number attached to it.
It is for cities where the mechanic job is a repair prompt and a fee. Shops take work orders, quote them, assign a mechanic, invoice the customer and pay commission, and they order parts into stock instead of conjuring them, so a busy night runs the shelves down. Vehicle damage and wear persist until someone actually repairs them, which is what makes a mechanic worth calling in the first place.
New part tiers and cosmetic options are added every month while you are subscribed, along with balance and framework updates. If you cancel, updates stop and the licence to run the garage ends with the period you have paid for.
What you get
- Performance tuning with engine, brakes, transmission, turbo and suspension stages
- Dyno bay reading power, torque and 0–60 before and after a build
- Cosmetics saved per vehicle: paint, wraps, wheels, plates, neons, tint and extras
- Mechanic work-order board with quotes, assignment, invoicing and commission
- Parts stock and supplier ordering for each shop
- Persistent vehicle damage and wear that only a repair clears
- New part tiers and cosmetic options every month
Eligible resources
The plan covers these resource types. Individual resources are listed in your Gaming Library as they publish.
- Performance tuning
- Cosmetic customisation
- Dyno and testing
- Mechanic job systems
- Parts and stock
Features
- Numbers on the dyno
- The bay runs the vehicle before and after a stage and prints both sets of figures.
- Shops keep stock
- Fitted parts come out of the shop's inventory, refilled by supplier orders.
- Damage that persists
- Wear is written to the vehicle's record and cleared only by a completed repair.
Compatibility and requirements
Works with
- ESX Legacy
- QBCore
- Qbox
- oxmysql
- ox_target or qb-target
- ox_inventory or your framework's inventory
You need
- A FiveM server running ESX, QBCore or Qbox
- oxmysql
- An inventory resource for parts items
- ox_target or qb-target
Updates and content cadence
- The full garage and mechanic job from your first day
- New part tiers and cosmetic options every month
- Balance and framework updates
License
- Licensed for one server network you own or operate.
- You may edit, re-texture and configure resources for that network.
- Reselling, sharing or re-uploading the files is not permitted.
- The garage and mechanic job are licensed while your subscription is active.
Installation
- 1Download Tuning Garage & Mechanic from your Gaming Library.
- 2Place the resources in your server's resources directory.
- 3Set your framework, shop locations, part prices and commission in the bundled config.
- 4Add the `ensure` lines to server.cfg after your framework and oxmysql, then restart.
If you cancel
- Access and updates continue until the end of the period you paid for.
- The licence to run the garage ends with the subscription.
- Remove the garage from live servers once access ends.
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